International Tables for Crystallography (2006). Vol. B. ch. 3.3, pp. 360-384
https://doi.org/10.1107/97809553602060000561 |
Chapter 3.3. Molecular modelling and graphics
Chapter index
Bilder 3.3.3.2.6
Bond angles 3.3.2.2.2
Chain trace 3.3.3.2.10
CHARMM 3.3.3.3.3
CHEMGRAF 3.3.3.2.1
Chem-X 3.3.3.3.4
Coherence 3.3.1.5.6
Compound transformations 3.3.1.3.8
Condensed ring systems 3.3.2.2.1
Conformons 3.3.1.4.2
Conjugate gradient method 3.3.2.2.1
Connectivity
implied 3.3.2.1.2
Connectivity tree 3.3.3.2.1
Docking 3.3.3.2.9
Domain structure 3.3.3.2.9
Eigenvalue decomposition 3.3.2.2.1
Electrostatic properties of molecular surfaces 3.3.3.1.2
Four-dimensional vector 3.3.1.2.2
Frodo 3.3.3.2.7
GKS (Graphical Kernel System) 3.3.1.1.4
GKS-3D (Graphical Kernel System for Three Dimensions) 3.3.1.1.4
GRAMPS 3.3.3.1.4
Graphical Kernel System (GKS) 3.3.1.1.4
Graphical Kernel System for Three Dimensions (GKS-3D) 3.3.1.1.4
Graphics 3.3.1.1.1
GRIP 3.3.3.2.2
Guide 3.3.3.2.8
Hidden-line algorithms 3.3.1.5.6
Hidden-surface algorithms 3.3.1.5.6
Highlighting 3.3.1.5.5
Hybridization 3.3.3.3.1
HYDRA 3.3.3.2.9
Hydrophobic properties of molecular surfaces 3.3.3.1.2
Implied connectivity 3.3.2.1.2
Insight 3.3.3.1.7
Insight II 3.3.3.3.4
Line drawings 3.3.1.5.2
Lone pairs 3.3.3.3.1
MACCS 3.3.3.3.4
MDKINO 3.3.3.1.9
MIDAS 3.3.3.1.6
MM2/MMP2 3.3.3.3.1
MMS-X 3.3.3.2.4
Molbuild 3.3.3.3.1
Molecular dynamics 3.3.3.2.10, 3.3.3.3.3
Molecular mechanics 3.3.2.2.3
Molecular modelling 3.3.1.1.1
Molecular surfaces, hydrophobic and electrostatic properties of 3.3.3.1.2
Multidimensional structure 3.3.2.2.3
ORTEP 3.3.3.1.1
Orthogonal matrices 3.3.1.2
PHIGS (Programmers' Hierarchical Interactive Graphics System) 3.3.1.1.4
Pixel 3.3.1.5.1
PLUTO 3.3.3.1.8
Potential-energy minima 3.3.2.2.3
Programmers' Hierarchical Interactive Graphics System (PHIGS) 3.3.1.1.4
PRXBLD 3.3.3.3.1
Pseudorotation 3.3.2.2.1
Rigid-body superposition 3.3.1.2.2
Rings 3.3.3.3.1
Rotation matrix 3.3.1.2
Scale 3.3.1.3.4
Script 3.3.3.3.2
SECS 3.3.3.3.1
Shadows 3.3.1.5.5
Sliding filter 3.3.2.2.1
Spiro links 3.3.3.3.1
Stacked transformations 3.3.1.4.2
Stereoviews 3.3.1.3.6
Surfaces
representation by dots 3.3.1.5.4
representation by lines 3.3.1.5.3
representation by shading 3.3.1.5.5
Sybyl 3.3.3.3.4
Symmetry 3.3.1.3.12
Vector machines 3.3.1.5.1
World coordinates 3.3.1.3.1
z buffer 3.3.1.5.5